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 My ideas for exo.

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Pegpeg66
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PostSubject: My ideas for exo.   Mon Jul 05, 2010 11:46 am

At the moment, gameplay on exo sucks.
The juggernaut is overpowered
mercury is underpowered
the guns fail

Mercury dies from one hit of the rocket launcher while jug takes like 5, its not fun to have to evade shoot s and fire rockets at your target and have them get a few hits in and die.
the lx fires all over the place,and the pa-cannon's rockets decide to take detours mid flight.
lower the defense of jug
raise the def of mercury
make the weapons fire where you aim them.
that is my suggestions.

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rku
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PostSubject: Re: My ideas for exo.   Mon Jul 05, 2010 12:27 pm

Its true that there is a pretty huge difference in the armor of juggernaut and mercury, I dont know if its TOO much, but its a lot.
I can't say much about rockets seeing as i've never owned them, but the LX machine gun isnt as inaccurate as you make it out to be.. Yes when you shoot it at a wall the bullets go everywere, but try shooting it at a guy standing still on the other side of the map and you'll land every single one. Both the shotgun and the sniper can drop any armor in one hit.

With moving targets you have to aim a little bit ahead of them due to lag/ there movement speed.

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Last edited by rku on Mon Jul 05, 2010 4:23 pm; edited 1 time in total
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nuttybob
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PostSubject: Re: My ideas for exo.   Mon Jul 05, 2010 2:10 pm

Yeah PA cannon takes alot of detours, i notice they move to the left of your screen so i try to aim extra to the right. I currently only onw the standard starter armor but i want the juggernaut, i keep getting killed.
The pa cannon i find is stil usefull if you upgrade the radius of splash.
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Pegpeg66
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PostSubject: Re: My ideas for exo.   Mon Jul 05, 2010 8:34 pm

All the armors are good. but the jug is completely overpowered and the best.

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